State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2022

Top 5 Basketball Games Performance in the United States Q4 2021

An overview of the performance of the top 5 basketball game apps in the United States during Q4 2021, based on data from Sensor Tower.

Top 5 Basketball Games Performance in the United States Q4 2021

The fourth quarter of 2021 saw notable performance trends for the top basketball game applications in the United States on a unified platform, combining both iOS and Android data. Here's a look at the top 5 basketball games and their performance metrics, with data provided by Sensor Tower.

NBA 2K Mobile Basketball Game from 2K showed a strong performance in Q4 2021. Weekly revenue started at around $170K and saw a significant increase, peaking at nearly $397K in the week of December 20. Downloads also followed an upward trend, reaching a high of approximately 123K in the same week. The number of active users grew steadily from about 294K at the beginning of the quarter to around 366K by the end of December.

Hooper Hooper by smartmobi technology limited saw an initial surge in downloads, peaking at over 303K in the week of October 11. However, downloads decreased steadily to about 33K by early November. Active users mirrored this trend, starting at around 136K and increasing to nearly 460K in mid-October, before declining to approximately 48K by the end of the year.

Hoop World 3D from Quiet Games experienced a gradual increase in revenue, starting at negligible amounts and reaching about $380 by the last week of December. Downloads saw a significant rise, starting from around 744 and peaking at over 107K in the final week of the year. Active users also showed growth, climbing from around 723 at the start of the quarter to approximately 183K by the end of December.

Basketball Arena - Sports Game by MASOMO LIMITED had a consistent performance with weekly revenue ranging from about $15K to $32K, peaking in the week of December 20. Downloads fluctuated but saw a notable spike to around 88K in the same week. Active users showed growth, starting at approximately 269K and reaching a high of around 381K by the end of October, before settling at about 297K by the year's end.

Block'em All from Rollic Games had modest revenue, peaking at around $376 in mid-November. Downloads peaked at over 73K in the same period. The number of active users started at about 86K, peaked at around 134K in early November, and fluctuated around the 72K to 78K range towards the end of the quarter.

For more detailed insights and further data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022